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The division 2 update
The division 2 update








the division 2 update

Legendary Black Tusk have been taught how to hold guns properly.Swapped doors to be windowless in various spots.Improved loot from final 100th Floor enemy.Mega-Map now has correct tabs (Projects/Manhunt/SHD).Restored the ability to select Matchmake without reloading.Fixed loot crates not resetting if encountered twice in a session.Fixed issue causing Fragile Armor’s broken stacks to behave strangely after dying and being revived.Increased cooldown reduction per Skill Part collected with Scavenged Skills Directive.NOTE: Directives still increase XP as well.This applies everywhere Directives are present (missions, open world, summit).Now with TU11.1, each active Directive adds a small amount to the total drop chance for Targeted Loot.Since introduced in TU6, Targeted Loot has been influenced by a number of factors (including difficulty).Directives now increase the chance for Targeted Loot to drop.Added new UI notifications about Exotic Fireteams, Bosses, etc.Adjusted spawning of enemies during Hack Terminals objectives.Added a weekly project for finishing Summit (which along with other rewards grants an Exotic Cache).The Boss floors (10, 20, 30,…,90) feature multiple named hostiles on higher floors.Lieutenant Squads occur more frequently as you ascend The Summit.The chance for enemies to spawn as veteran or elite gradually increases per floor.The higher players climb in The Summit, the more likely they are to encounter tougher enemies. The Targeted Loot selection within Summit is personal (which means each player in a group of 4 could have a different allocation chosen).For their allocation players can select from weapon types, gear slots, mods, brands, gear sets.Example: player previously had a save at floor 81, they matchmake and finish floor 34 with a group, on their next playthrough the player would continue at the elevator on floor 81.Īt any point while in The Summit, players can open the Mega-Map and set their personal Targeted Loot.Example: player previously had a save at floor 60, they matchmake and finish floor 95 with a group, on their next playthrough the player would continue at the elevator on floor 93.NOTE: for coop we save the maximum of your previous checkpoint and your current session.After players finish floor 100, on their next Summit attempt they will restart at floor 1.Then the next day continue from the elevator at floor 37. This means that you can stop at floor 38.Instead of the old Rally Points, now Players will resume where they left on subsequent playthroughs.Progress is now saved more frequently at each elevator players encounter.

the division 2 update

With TU11.1, all players will initially start at floor 1 of The Summit.Players can now ascend their customized Summit at their own pace. NOTE: Missions and Global Difficulty still have the 5 seasonal directives.Developer comment: We advise limiting yourself to 5 active Directives use more at your own risk.For Directives, players are able to select from all 9 released Directives.All Difficulties are selectable: Normal – Legendary.










The division 2 update